﻿<?xml version="1.0" encoding="utf-8" ?>
<wargear>
  <item>
    <name>Dozer Blade</name>
    <description>Vehicles equipped with a dozer blade can re-roll failed difficult terrain tests</description>
    <type>Vehicle upgrade</type>
  </item>
  <item>
    <name>Extra Armour</name>
    <description>Vehicles equipped with extra armour count crew shaken results as crew stunned</description>
    <type>Vehicle upgrade</type>
  </item>
  <item>
    <name>Blessed</name>
    <description>Grants +1 to armour penetration against any vehicle with: Daemonic Possession, Mutated Hull, Living Vehicle, Parasitic Possession</description>
    <type>Vehicle upgrade</type>
  </item>
  <item>
    <name>Hunter-Killer Missile</name>
    <description>
      A hunter killer missile is treated as a krak missile with unlimited range, they are
      fired at BS 4 and can be used once per game. They are treated as additional weapons.
    </description>
    <type>Vehicle upgrade</type>
  </item>
  <item>
    <name>Pintle-Mounted Storm Bolter</name>
    <description>An extra Storm Bolter on a pintle mount. Can always be used in addition to any other weapons fired</description>
    <type>Vehicle upgrade</type>
  </item>
  <item>
    <name>Psycannon Bolts</name>
    <description>Heavy Bolters and Storm Bolters become AP4 and ignore invulnerable saves</description>
    <type>Vehicle upgrade</type>
  </item>
  <item>
    <name>Searchlight</name>
    <description>
      Used in night-fighting scenarios. When used any other unit in the players list
      may fire at the target without using the night fighting rules. In subsequent turns however
      the firer can me targetted without the night-fight rules too as they are now visible to the
      enemy
    </description>
    <type>Vehicle upgrade</type>
  </item>
  <item>
    <name>Sacred Hull</name>
    <description>Daemons must pass a difficult terrain test to assault the vehicle. Daemons in base contact suffer -1 to their leadership</description>
    <type>Vehicle upgrade</type>
  </item>
  <item>
    <name>Smoke Launcher</name>
    <description>Smoke launchers temporarily obscure the vehicle making it harder to hit</description>
    <type>Vehicle upgrade</type>
  </item>
  <item>
    <name>Frag Assault Launchers</name>
    <description>Any disembarking squad counts as having frag grenades</description>
    <type>Vehicle upgrade</type>
  </item>
</wargear>